Trippy, intriguing concept, the speed offset made it easy to loop the zombie around a fallen shelf. While it felt simple enough for the most part, in the portions where I had to backtrack away from a wall or unseen box, the intensity did build up as the perception made it seem like I was about to get caught. Kudos.
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Trippy, intriguing concept, the speed offset made it easy to loop the zombie around a fallen shelf. While it felt simple enough for the most part, in the portions where I had to backtrack away from a wall or unseen box, the intensity did build up as the perception made it seem like I was about to get caught. Kudos.
Thanks for playing, and thanks for the feedback! :)